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Download IGI 2 Covert Strike Highly Compressed For Pc  

Posted by Sykes

Download IGI 2 Covert Strike Highly Compressed For Pc

IGI 2 Covert Strike Full Review

Welcome to IGI 2 Covert Strike is one of the best Shooting game especially for shooting lovers that has been developed by Innerloop published by Codemasters.This game was released on March 3,2003.


Screenshot



IGI 2 Covert Strike System Requirements

Following are the minimum system requirements of IGI 2.
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 1.4GHz
  • RAM: 512 MB
  • Hard Disk Space: 2 GB




Out In The Shadows: Dark Mod 2.07 Released  

Posted by Sykes


The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last week. For those who don't remember, TDM is a Doom 3 mod-gone-standalone that aims to recreate a similar game experience to that of Looking Glass Studio's Thief series. It is known amongst both stealth game aficionados and free software enthusiasts as a project of exceptional quality, with a dedicated community of content creators. The latest release 2.07 focuses on stability and performance.

Since we last reported on this amazing project, the game has progressed leaps and bounds both in content and quality. The extensive loading times and performance irks that plagued the initial standalone releases, from the project's early emancipation from Doom 3 game asset and codebase requirements, are now mostly a thing of the past, and are set to be improved even further, as multi-core support has finally been added to the engine (albeit as an experimental feature). Future updates will bring the game to OpenGL 3.3, transferring processing power from the CPU to the GPU.

On the graphics department, the implementation of advanced shadow maps promise near real-life shadow behavior. Improved antialiasing will generally upgrade looks for those with more powerful machines.

The release has also seen the addition of more Creative Commons licensed assets (under CC BY-NC-SA 3.0) and map modules, which are free to use in either TDM fan missions or in any other mod or game project. Many fan missions are available under the same license, with incoming releases almost every month. They can be downloaded through the in-game GUI or by accessing the mission portal.

For further information you can access the full changelog here.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

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The Dread Rocket Raticate  

Posted by Sykes


Mount Moon is an interesting place. Located in northern Kanto, it's notable not only for its wealth of Pokémon Fossils, but also its extraordinary rate of meteorites per year. I spoke with Gym Leader Brock about it before leaving Pewter City and learned that it was somewhat a rite of passage for Pokémon trainers heading out from western Kanto to the eastern plains. There were certainly easier ways to get to Cerulean City and Saffron City, but Brock assured me that if I was serious about Pokémon training, Mount Moon was the best way to go.
Mount Moon is an arduous climb and littered with numerous interlocking caves that weave beneath the peak. It was not for the faint of heart, but it would be a chance to bond with my Pokémon in the wilderness. I used some of the winnings I earned at Brock's gym to stock up on food, potions, and a handful of Pokéballs before setting out down Route 3 toward the famous landmark mountain.
Along Route 3, I battled a very enthusiastic Shorts Appreciation Fan Club. Delightful young trainers eager to challenge Brock and head off on their own through Mount Moon, but mainly obsessed with shorts. It was along this route and among these youngsters that I first heard the name Team Rocket whispered. According to these young campers and hikers, Team Rocket had set up an operation of sorts at Mount Moon and their presence there was deterring a lot of trainers from passing through.
Back then, Team Rocket was an organization to be feared. They had a lot of influence over everyday life in Kanto, and very few people had the courage to stand up to them. However, as a newcomer to the Kanto region, I was truly clueless at the time. I could see that the kids were unsettled by the thought of Rocket grunts lurking in the caves of Mount Moon, but I was incapable of understanding what this threat meant to them, or what it would come to mean to me. I pressed onward down Route 3 hoping to reach the base camp and Pokémon Center at the foot of Mount Moon before nightfall.
Along the way, I managed to catch a Spearow who I gladly added to the team. I named him Shakespear. Shakespear would come to serve me well inside the dark tunnels of Mount Moon. He needed some training before we entered, so I set to work using the base camp as our new base of operations. Shakespear proved to be a formidable bird and was not unlike Kiwi in his ability to grow quickly adept at fighting and training.
While we were training in the shadow of Mount Moon, Lucky developed a powerful psychic attack that had the potential to inflict confusion upon his opponents, and I noticed Nibbles able to inject a bit of poison from the tip of his horn with some regularity. I was certainly impressed in the team's progress. It was time to start our trek through the underbelly of Mount Moon.


The Zubat was one of the easier Pokémon to sketch,
due largely in part to their huge colony within Mt. Moon.
They don't write this on any of the brochures that I saw, but Mount Moon is absolutely infested with Zubat. You can't go three feet without being assailed by another Zubat, and so naturally the next great addition to Team Fox was a Zubat named Vesper. As I'm sure you can imagine, if you are at all familiar with Zubat, Vesper was a bit of a nightmare to train. That might actually be an understatement.
As we methodically made our way through Mount Moon, I was determined to get Vesper up to par with my other traveling companions. He would often open up a battle with other Zubat, or with the occasional trainer we found along those winding paths, only to be replaced with Shakespear who was an absolute terror in those tunnels.
Shakespear earned his place on my team as the number one Zubat deterrent on Mount Moon. He could out-perform them at every turn, pecking them out of the sky and sending a message that we were not to be trifled with by other Zubat. Those other Zubat did not get that message, however, and continued to plague us the entire time.
Among the outer caves of Mount Moon, I ran into a wide variety of trainers. As Brock had mentioned, it truly did seem as a thoroughfare for aspiring trainers to test their resolve against both the forces of nature and each other. In this particular case, Mount Moon served to test young trainers against a never ending onslaught of territorial Zubat. There were young boys and girls, among them a bug catching kid who wandered too far from Viridian Forest, I presume. I passed and challenged the occasional hiker and a science enthusiast. None posed much of a problem for my team and the pain of losing Rascal felt like it was passing somewhat.

In the heart of Mount Moon, I finally encountered members of Team Rocket. As I approached in the darkness, I heard them talking. Another young trainer had passed through quite recently and dealt them a severe Pokémon beating that still had them upset. Instead of keeping him out of their operation, he had apparently just blown straight through them and their Pokémon without hesitation. When they saw me lurking in the darkness, eavesdropping on their conversation, well they decided to take out their frustrations on me.
Although most of them were weakened by this previous trainer to a point where they couldn't even muster a Pokémon to participate, there was one trainer in that dark tunnel I will never forget. He was the champion of their little operation under Mount Moon, and he would make me pay for wandering where I wasn't wanted. He only had one Pokémon to face my five, but it was enough. I was lucky he didn't have any more.

This Rocket Grunt had an absurdly powerful Raticate, an evolution of my previous Pokémon, Rascal. I knew I had to be careful and so I threw out Lucky to face him. Lucky had recently learned to harness particles on its wings into powerful toxins, and so I had Lucky blow a debilitating sleep powder onto the Dread Rocket Raticate as I would come to call it. As expected, the Raticate dozed off gently and opened itself up to tormenting psychic attacks from Lucky.
What I did not expect was its incredible resilience to Lucky's powerful psychic ability. This ability had taken down numerous thick skinned Geodude along the tunnels of Mount Moon, but the Raticate was formidable. I could tell it was almost defeated, but just as Lucky was going to incapacitate it, Dread Rocket Raticate woke up. It quickly evaded the next attempt to spread a sleep powder. Then it bit down and it bit down hard on Lucky. It was a blow so devastating that Lucky was indeed lucky to not pass out from the strain. I had to switch.
I took a moment to collect myself with all the other Rocket grunts gathered around to cheer on their formidable leader and his terrible Raticate. I knew his Raticate was on the verge of defeat. It would only take one more solid hit to knock it out of the fight and claim a victory. Vesper was still useless. Kiwi and Shakespear were valid candidates, because of their speed and agility. But of all my Pokémon, Nibbles had the most solid defense with his very thick hide, so I felt if any of them were going to survive that devastating hyper fang it would be Nibbles.
Sadly, I was wrong. Nibbles came out of his Pokéball twitching his long ears and ready to face any challenge. Nibbles didn't even have the chance to see what hit him. That damned Raticate bit down on Nibbles head so hard that he was done in seconds. There was no time for Nibbles to react. His fight was over before it had even begun. I let out a loud wail that echoed through the caverns beneath Mount Moon, but that exclamation of shock and disbelief was drowned out by the numerous members of Team Rocket whooping and hollering at their leader's small victory.
It would be short lived. Kiwi came out and could sense my distress. He launched a brutal quick attack on the Dread Rocket Raticate and ended the fight in a single decisive blow. Team Rocket was not amused, but they were out of Pokémon and wouldn't dare lay a hand on me with my trained Pokémon at my side ready to defend me.
I carefully excused myself from whatever nefarious plot they were hatching in that large cavern. They allowed me to pass on my way without any more provocation. They probably said a bunch of intimidating junk that those gangster types like to say, but honestly my heart was sunken deep into the ground. I wouldn't have heard anything they said. Although probably meaningless to them, I had failed Nibbles and now we would part ways forever.
Speaking honestly, I had high hopes for Nibbles. He was so small and weak when we met, but he had the heart of a champion. I thought Nibbles would be with me on Victory Road, facing down the Elite Four and the Indigo Champion. I thought we would take on the world together, but these foul Team Rocket hooligans put an abrupt end to that fantasy.
I nursed Nibbles back to good health in some quiet corner of Mount Moon and spent our last remaining moments together just appreciating the company. Much like with Rascal, I tried to explain to Nibbles why it was important to me that he lived out the rest of his life here on Mount Moon (and I could truly think of no better place for him) and why I would have to press on without him. I shed a few tears and gave Nibbles a careful hug, avoiding his poisonous horn. He seemed to understand and with a final look at me, he scampered off into the darkness.
I soldiered on for Rascal and Nibbles. I pressed on to Cerulean.

Current Team:
Attacks in Blue are recently learned.

PUBG 0.14.0 APK+OBB Download  

Posted by Sykes

PUBG 0.14.0 APK+OBB


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How To Install PUBG 0.14.0 APK+OBB without Errors and Problems





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Screenshots






PUBG 0.14.0 APK+OBB :- 




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Theorycrafting Some 9Th Ed. Eldar Lists  

Posted by Sykes

Drafting up some lists again.

With 9th Ed. hot on our heels and with a good amount of information out there already, I figured I'd get down and dirty with some list building and theorycrafting. As most of you already know, I'm a huge fan of Mechdar and that's pretty much all I play when it comes to my Eldar armies. Every single one of my armies is filled to the rim with vehicles and flyers and I've become increasingly proficient with this playstyle over the years. With the return of Obscuring terrain that block LoS, this means that good positioning and focus fire will indeed bring the pain again. The only thing that truly sucks is that now if you Fall Back, you can no longer shoot anything.

Great, so with that said, let's talk about some lists. Out of curiosity, I've started building lists with -250 points from my 2K lists to prepare for that eventual points hike. That means every list I'm going to show you here is 1750 points, mainly because I'm taking a guess that we're going to see ~12.5% increase on average. Like I said before, points are the biggest unknown out of this entire thing. I have no idea exactly where they're going to bump the points, but I don't think they're going to alter CWE or DE too badly. GW has a tendency to target over-performing units that utterly shake up the meta, but they already took a stab at that pre-9th in the last CA. With both Crimson Hunter Exarchs and Ravagers nerfed with points, I don't expect GW to go after them again. If they do, well, then I get sad and we'll have to adjust the list some.

Either way, here's the first of the two lists I've been working on. You'll see a very familiar sight in the form of my mechanized Dark Eldar list.


Pew Pew noises.

1750 Black Heart // 12 CP (TEMP)

BATTALION:

HQ:
Archon, Blaster, PGL = 77
Archon, Blaster, PGL = 77

TROOP:
10x Warriors, 2x Blaster, Lance = 189
Raider, Dissies

10x Warriors, 2x Blaster, Lance = 189
Raider, Dissies

5x Warriors, Blaster = 127
Raider, Dissies

5x Warriors, Blaster = 127
Raider, Dissies

5x Warriors, Blaster = 127
Raider, Dissies

5x Warriors, Blaster = 127
Raider, Dissies

FLYER:
Razorwing, Dissies = 145
Razorwing, Dissies = 145

HEAVY:
Ravager, 3x Dissies = 140
Ravager, 3x Dissies = 140
Ravager, 3x Dissies = 140

+++

Honestly, this thing here is a thing of beauty. You see me making the same lists that I made 2 years ago from the beginning of 8th to now. Needless to say, I've had countless games with these list variants and I don't think I'm going to change much considering where the meta is going.

If we were to break down what this army packs in terms of firepower; it's currently holding 19 Disintegrators, 10 Lance-type attacks in the form of Blasters and Dark Lances (from the 2x10 Warrior squads), and a decent amount of Poison shots as well. This list right here might be something that's going to be really effective against the predicted meta of bulky MSU and monsters. If you think about it, Dark Eldar has all the tools to deal with a vehicle/monster/Primaris meta when you look at their firepower spread. They got the Dissies/Lances to chew through Primaris and vehicles alike, monsters outright fear the Poison shots and all the concentrated firepower combined with the speed of their vehicles take real advantage of the new terrain rules. An army like this played really well should be very good. We just need to watch out about those melee attacks that'll prevent the gunboats from shooting. One puzzle that's currently missing is exactly how open-top vehicles will behave. Hopefully, it won't be to our detriment too much.

It's also important to note that 10-man Warrior squads might have a use now, not only to carry the extra heavy weaponry, but also to act as effective screens when the need calls for it. You still want to keep these guys alive and just have them shooting, but the option exists if you need to be creative with how you place them. A fun alteration you can make to the list would be to take Drazhar if you feel the need that you need more of a melee presence in the army. I would start by cutting out some of the 10-man units and just using the points for Drazhar instead.

What's up with all the infantry?


1661 Custom // 10 CP (TEMP)
Expert Crafters, Masters of Concealment

PATROL:

HQ:
Farseer Skyrunner = 132

TROOP:
5 Dire Avengers, Bladestorm = 225
Wave Serpent, Twin Missiles, Stones

5 Dire Avengers, Bladestorm = 225
Wave Serpent, Twin Missiles, Stones

5 Dire Avengers, Bladestorm = 225
Wave Serpent, Twin Missiles, Stones

FLYER:
Crimson Hunter Ex, 2x SC = 176
Crimson Hunter Ex, 2x SC = 176

+++

PATROL:

HQ:
Warlock Skyrunner = 62

TROOP:
5 Dire Avengers, Bladestorm = 58
5 Dire Avengers, Bladestorm = 58
5 Dire Avengers, Bladestorm = 58

FLYER:
Nightwing = 133
Nightwing = 133

+++

!Fluff Warning! Instead of Masters of Concealment, I want my Expert Crafters CWE to be even more.. technologically advanced. How about Reactive Wraithbone? It'll still have the same effect, but I like the idea of the Wraithbone becoming more durable because it's sentient and can react to incoming fire by psychically hardening. Now that sounds much more bad ass!

I've been playing Custom CWE for a while now because at the end of the day, I'm still a huge fan of Craftworld flyers specifically. While I like the Razorwing and Voidraven for different reasons, I still think the CWE dominate the skies. When Alaitoic ran the show for Eldar with their -2 To Hit shenanigans, that was great and all, but not the most effective when dealing with all the positive hit mods + re-rolls that Space Marines were putting out. What I found to be more effective towards the end of 8th was Masters of Concealment on Nightwings and Crimson Hunter Exarchs with Evade (paying the additional CP) being much more durable vs. Marine firepower. Effectively, as long as you're 12" away, all of your planes are flying Terminators sporting 2+/5++. This became absolutely infuriating for a lot of players trying to shoot down the flyers with heavy weapons. Against autocannons, you were saving on 4s, against AP-4 Lascannons, you still had your 5++ to save them. Call this sick tech if you want to, but you really needed it if you wanted to play any kind of planes in a meta where Marines were the new "Leafblower".

So yeah, enter 9th Ed. and I'm still spamming planes to the point where I'm spending 2 CP on them to take Patrols. Both the Nightwing and Crimson Hunters got improvements going into 9th. The most obvious one is that both are vehicles and ignore Heavy on their weapons. This means that Crimson Hunters hit on 2s and Nightwings now hit on 3s with their Bright Lances. You now no longer need to spend the CP on the Crimson Hunters either since you received free Hawkeye, so you can just comfortably shift over and take Evade for that beautiful 5++. With Wings of Khaine, you can now do all the movement block shenanigans that I showed you in my last article and continue dominating from the board edge while your Wave Serpents with Twin Missile Launchers do some work. Since you can now move and shoot with them with no penalty either, you can config them to deal anti-infantry damage at range or switch over for anti-vehicle roles as well. With 30 Dire Avengers arranged in 6x5, each with their own Exarch with Dual Shurikens and Bladestorm for the squads, you'll be doing a lot of infantry-shredding.

Alterations to this list can see Jain Zar join the mix for some melee support. You can also take out some of the Dire Avengers for a big ol' fat squad of Guardians with their standard weapon platforms to be used as ablative wounds and 3+ save barriers. If that's the case, consider taking Guide on the Farseer for some extra punching power. Webway Assault for 1 CP will still probably be the most effective way to deploy them.

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    What up?!?! This is me, Sykes. Not really a lot here. I'm a daddy to two of the greatest little monsters in the world. I'm a full time Animal Control Officer, aspiring record producer, and always HIP-HOP. Check me out.